The Raytrace · Long Exposure
Long Exposure
Our long-form work: interviews, previews, reviews and essays, at length.
Interviews withSword (PS5SX2 and PS5SX3) · SirDiabo (GithubLauncher) · Maddie Thomas (Decomp Buddy) · Ripalda (RecompStore and RecompLauncher)
4 exposures · newest first
Sword got PS2 discs playing on jailbroken PS5s. His PS3 port is aimed at Christmas
Sword · PS5SX2 and PS5SX3
In a written interview, the developer behind PS5SX2 and PS5SX3 talks about getting PCSX2 running on the PS5, how he uses AI, the session reports behind his fixes, Sony, and why nobody in the media had asked him a question.
SirDiabo built a launcher for N64 recomps on a whim. Nearly 200,000 downloads later, it's time to pass the torch
SirDiabo · GithubLauncher
In an email interview, the developer behind GithubLauncher talks about how it began in the N64Recomp Discord, why it was renamed, keeping AI-made ports apart, an unreleased Smash 64 recomp, and the game engine that comes next.
Decomp Buddy puts 2,218 decomps and recomps a click away. Next: a phone app to install them
Maddie Thomas · Decomp Buddy
In an email interview, Maddie Thomas, who runs Tanooki Studios alone, reveals Decomp Buddy's companion phone app and talks about AI-written install plans, credit for the scene's developers, and lessons from the Nokia N-Gage.
Ripalda built a recomp store for jailbroken PS5s. Next up: RecompLauncher, for PC
Ripalda · RecompStore and RecompLauncher
In an email interview, the developer behind RecompStore, Porpoise and RecompLauncher talks about curating recomps, porting other people's Xbox 360 work to the PS5, AI, Sony, and why every game starts with your own copy.