The Raytrace

The Raytrace · Long Exposure

Long Exposure

Our long-form work: interviews, previews, reviews and essays, at length.

Interviews withSword (PS5SX2 and PS5SX3) · SirDiabo (GithubLauncher) · Maddie Thomas (Decomp Buddy) · Ripalda (RecompStore and RecompLauncher)

4 exposures · newest first

  1. Exposure 004 · Interview · Nov 6, 2026 · 11 min read

    Sword got PS2 discs playing on jailbroken PS5s. His PS3 port is aimed at Christmas

    Sword · PS5SX2 and PS5SX3

    In a written interview, the developer behind PS5SX2 and PS5SX3 talks about getting PCSX2 running on the PS5, how he uses AI, the session reports behind his fixes, Sony, and why nobody in the media had asked him a question.

  2. Exposure 003 · Interview · Nov 2, 2026 · 9 min read

    SirDiabo built a launcher for N64 recomps on a whim. Nearly 200,000 downloads later, it's time to pass the torch

    SirDiabo · GithubLauncher

    In an email interview, the developer behind GithubLauncher talks about how it began in the N64Recomp Discord, why it was renamed, keeping AI-made ports apart, an unreleased Smash 64 recomp, and the game engine that comes next.

  3. Exposure 002 · Interview · Oct 29, 2026 · 13 min read

    Decomp Buddy puts 2,218 decomps and recomps a click away. Next: a phone app to install them

    Maddie Thomas · Decomp Buddy

    In an email interview, Maddie Thomas, who runs Tanooki Studios alone, reveals Decomp Buddy's companion phone app and talks about AI-written install plans, credit for the scene's developers, and lessons from the Nokia N-Gage.

  4. Exposure 001 · Interview · Oct 28, 2026 · 8 min read

    Ripalda built a recomp store for jailbroken PS5s. Next up: RecompLauncher, for PC

    Ripalda · RecompStore and RecompLauncher

    In an email interview, the developer behind RecompStore, Porpoise and RecompLauncher talks about curating recomps, porting other people's Xbox 360 work to the PS5, AI, Sony, and why every game starts with your own copy.